Gibson, William. Neuromancer.
NY: Ace, 1995 (originally published in 1984). 271pp. $6.99 (paper). 91-174394.
ISBN 0-441-56959-5. C.I.P.
A winner of the Hugo and
Nebula awards, this book takes a dark look at the future of human civilization.
Earth's governments have largely been replaced by multinational companies,
especially Japanese ones. The world is managed through (and, as we find
out, by) an omnipresent computer network. Civilization mainly concerns
itself with money, drugs, and sex. The antihero of Neuromancer is Case,
a professional hacker in today's terms. Case jacks into the network directly
with neural implants and steals information from one company for another.
At the beginning of the book, however, Case is a has-been. A former employer
did not appreciate Case trying to make money on the side and left Case
with a damaged nervous system. He meets up with Molly, a surgically enhanced
mercenary, who whisks Case into the world of a mysterious figure named
Armitage. Case's new employers restore his ability to interface with the
network. Armitage, an agent of an artificial intelligence (AI), wants Case
and Molly to break into the computer system of Tessier-Ashpool S.A., to
free another AI from captivity. Tessier-Ashpool owns an orbital habitat,
Freeside, and has kept itself a family-run concern by repeated cloning
of its founders. Case, Molly, Armitage, and their associates in crime have
to travel to Freeside to release the captive AI. Gibson handles the technical
aspects of the plot believably, considering this book was written well
before the Internet became as widespread as it is today. The situations,
to state the obvious, are adult in nature, so this book should be used
in school settings with great caution. Students will eat it up, but parents
might not.—John J. Wheaton, St. Francis High School, Louisville, KY
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